Pinball Medic BUYS Coin Operated Amusement Arcades.

Don't tilt the pinball! Pinball Medic is always looking for coin operated electromechanical and electronic amusement games, working or not, to replenish our games for sale or our used game parts inventories.

We purchase completely working or not pinball and video games, electromechanical game mechanisms and coin-op arcade cabinet 'part out' games and N.O.S. parts (New Old Stock). See our coin operated
large game parts page for more information on what parts we need and sell.

video and pinball machine buying by Pinball Medic in Austin TexasWe are looking for Classic to Modern, Vintage, Rare, Antique, Used and Unique Amusement Coin Operated EM/SS Games.
Old classic Video Arcade Games, Penny Arcade, EM Rifle/Gun Games, Pinball Machines (em,ss,dmd).
All Mechanical Slots and Commerce Stimulator Equipment.

SS=electronic (chips,digital)
EM=electromachanical (relays,score reels)
Working video game monitors and other large game assemblies must be local to Austin, Texas.
We can't repair, restore or sell 'home use only' games or any kind of gambling device.
We will not give quotes on video gambling (8 liners) Pachinko or any
Home use only games (games without coin doors - non coin operated).
we purchase pinball video arcades Our game purchasing preference includes full sized coin operated Electro-Mechanical or Electronic Pinball Machines and vector or video monitor based Video games (full sized upright or cocktail cabinet), Pitch & Bat, electromechanical
Gun games
(Most types of relay operated arcade machines.) and all mechanical arcades including all mechanical Slot Machines, Penny Arcades and Commerce Stimulators (Weight Scales, Strength Testers).

Earn something towards a game room addition by selling an Arcade or two to us.

Pinball Medic of Austin, Texas buys coin operated arcade, vintage antique rare old coin operated or coin-op pinball machine, penny arcade games, electromechanical gun, all mechanical amusement slots, coin-op video games.

A list of amusement game parts is on our used and N.O.S. Coin-Op
large game parts page and also sell new electronic pinball and video arcade game parts.

Our experienced techicans can restore or repair a coin operated game to greatly increase its retail value.

contact us

Keeping full sized coin-op games playing, private game collecting prospering and providing a source for arcade games is all part of our company's mission.

A non working or not played on full sized coin operated game can either take up a lot of floor space or cost a great sum to keep in a proper state of storage or repair.

Get back some of your investment for that space hog in the corner of your garage, arcade game room or Coin-Op game warehouse. Let someone else enjoy a game you have either out grown or no longer have the space to keep.
We can refurbish coin-op games and will find a good home for them in the game collector or private home game markets.

While 'Warehouse Raids' are always our best source for large quantities of coin-op industry games, this type of source is becoming depleted or too often has been 'Cherry Picked' for the best games. Coin-Op route people or the home game room owner are increasingly the 'usual' sources for our 'for sale' games and old game parts.
We deal a lot of the time with small game collection owners and this is why we strive to make our
Game Quote and game inspection process as trouble free as possible.

A simple e-mail from our Contact page is all that is required to get an offerfrom Pinball Medic Amusements. However, game photos really help our buying process and may increase our offer.

Pinball Medic buys all kinds of arcade, coin operated electromechanical gun games, video games, all mechanical slots, pre 1955 jukeboxes View our game offer policy for more details about what types of games we are looking to buy and what information we need to make you an offer.

Game Repair, refurbishment and Inspections - A clean, working arcade both expedites game sells and increases the value of the game. We offer our experienced repair and restoration staff to inspect a game prier to posting it on our high traffic web page.
We have a 'video game and pinball machine wanted' lists and 'in the pipeline' sections on each of our
pinball and video games for sell pages. You can list a game on our site with only a 10% fee due when the game sells. The game must be local in or nearby Austin, Texas and in sellable condition. Pinball Medic can help with one of our game refurbishments.

If you have a full sized coin operated arcade game (local to the Austin, Texas) that is taking up space, we can pick it up and pay you for it.

Pinball and Video Game Cabinet Terminology

parts of video game cabinet pinball cabinet part names identifications Backbox or Scoreboard - Large box mounted on the backside of a pinball. Used to indicate points, scoring or other info as the game is played.
BG - Backbox or Scoreboard glass.
HUO - Home Use Only - The game has never been on 'route' or in an arcade.
N.I.B. - New In Box - The game has never been taken out of its manufacture's shipping box. This doesn't always indicate the game is in better shape then HUO due to broken or missing parts from the factory or damage due to the shipping or storage of the game.
NOS - New Old Stock - Game parts, playfield or a backglass that were manufactured a long time ago but never used or installed.
PF - Pinball Playfield. PRK - Playfield Ring Kit.

pinball medic playfield part names Display Type - Displays can be Digital, Dot Matrix (DMD - Dot Matrix Display - Pinball Cabinet photo shows a DMD pinball Machine.) or Score Reel (Score Reels are on em games only).
EM / SS - Electromechanical (EM, relays) or Solid State (SS, electronic) coin operated game.
KICK PLATE or Kick Panel - refers to the artwork and wood panel directly under the coin door on a video arcade machine.
Monitor Bezel - Plastic surrounding the monitor on a video game. This is not to be confused with the Marquee (plastic at the top of a game that indicates the game's title).

Send us a game photo Photos of the Game including, but not limited to, coin door, control panel, kick plate, pinball's playfield (including the flipper areas), backglass or scoreboard, side artwork, cabinet (front and sides), electronic game boards, working monitor (showing an operating game) and any game damage are all greatly appreciated and help tremendously with our game quote research and can increase our offer substantially.
We also need these photos to be able to post your game for sell on our web page or as a sale-on-consignment game.

Game photos should be sent to our contact e-mail address located on the Contact page.

Pinball Machines, Video Arcade Game, Large Coin-Op Game Parts and Part Out Game Offers.
relay board inside of an em pinball We often get Game Quotes from outside of Texas. Shipping a 300 plus pound arcade game door to door costs more then $400 one way (See our Shipping or Tech-Tips pages for more game shipping information). This one expense makes out of state game quotes on anything but 1990 and newer pinball machines (Dot Matrix Display pinball games) or very rare electromechanical Arcade and Pinball games a money loosing process for us. After paying the shipping costs ($400+ by truck shipping) and refurbishing the game, there is little or no profit left as we can't simple raise our asking price to cover all of our expenses.

We will consider all games submitted by our Game Quote and Contact page. However, we can not afford to pay for out of state game shipping on low to mid market valued games. Also, no coin-op business would survive for long if it paid full refurbished or retail prices on games that are 'as-is', especially on non-working or non refurbished or damaged arcades. Just like anyone else in the coin-op business, we operate on a wholesale price structure for our game offers.

We buy Williams, Bally, Gottlieb, Old and New Stern, Data East, Chicago Coin, Genco, Premier, Atari and some other manufacturer's arcade and pinball machines.

coin operated pinball manufactured games we buy,Stern Pinball Inc,Williams,Bally,Gottlieb,Data East,Sega

Listed below is a partial List of Gun games we are interested in. A list of wanted Pinball Machines is at the bottom of our Pinball for Sale page. A list of classic video games will be added to our Video Arcades for sale page.

We already have buyers for a Genco Big Top, Midway's Duck Hunt, Crack Shot twin gun, Gangbusters, Haunted House Gun Games.

Pinball Machines Wanted

Gun and Rifle Games. Electro Mechanical Gun Games and Shoot'em ups.

Only games equipped with actual guns are listed. We are listing just about every gun game in an attempt to let people know what games were made, by whom and are including game descriptions.
CCM=Chicago Coin Machine Manufacturing Company.
  • Ace Bomber, International Mutoscope, 1941, four anti-aircraft batteries shoot at a moving airplane. Hits scored by proper coordination between guns and plane, 300 shots, 24 inch x 24 inch x 6 feet.
  • Air Raider, Keeney, 10/40, big sized projection screen gun game with an impressive 1930s machine gun.
  • Ace Machine Gun, Chicago Coin, 1/68, an updated version of CCM's Texas Ranger (1963).
  • Ambush, Williams, 1/73, game #396, solid-state sound, blacklight.
  • Anti-Aircraft Machine Gun, Keeney Mfg, 7/39, uses a projection screen.
  • Apollo Moon Shot Rifle Range, Chicago Coin, 1/69, electronic sound.
  • Aqua Gun, Williams, 2/68, game #353, electronic sound.
  • Arizona, T.H. Bergman & Company (Germany), early 1960s, distributed by Duncan Sales Company (Cleveland), a gun game that shoots actual metal pellets!
  • Arctic Gun, Williams, 1967, black light.
  • Automatic Pistol Range, Exhibit Supply, 1920s, two player gun game.
  • Bag A Bunny, Coin Machine Service, 1950s, Bag-a-Bunny is a light ray style gun game conversion kit for Seeburg Shoot the Bear.
  • Balloon Gun, Sega, 1974, twin guns.
  • Bang-O-Rama, International Mutoscope, 4/57, 45 caliber handgun gun game.
  • Battle King, maker unknown, 1970s.
  • Battle of Mars, Dale Engineering, 12/47.
  • Battle Station, Allied Leisure.
  • Bazooka, Midway, 6/60, actually shoots a ball.
  • Big Game Hunter, A.B.T., 1946.
  • Big Top Rifle Gallery, Genco, 6/54.
  • Big Top Twin Rifle Gallery, Chicago Coin, 1973, dual gun game, 8-track tape player.
  • Birds, Keeney, 1/37.
  • Bonanza, Williams, 6/70, game #384, electronic sound.
  • Bonus Gun, United, 1/55.
  • Border Line, Taito, 1970s, Border Line shoot down circling biplanes which crash into a landscape scoring points in the process. Has a twin handled machine gun mounted on the front.
  • Bull's Eye Ray-Gun, Bally, 11/39, a light ray gun game.
  • Bull's Eye, Bally, 4/55, kiddie size gun game.
  • Bullet Mark, Sega, 1970s, twin guns.
  • Bunny Shooter, Hawtin, 1931, unique gun game in a digger style wood cabinet.
  • Burp Gun (cops & robbers), Dale Engineering, 7/57.
  • Caliber, Taito, 1970s.
  • Captain Kid Gun, Midway, 9/66.
  • Carnival Gun, United, 11/54.
  • Carnival Rifle Range, Chicago Coin, 5/68.
  • Champion Rifle Range, Chicago Coin, 2/62, CCM/CDI, same game as Rocket Rifle Range. Shoot a pinball off a metal rack, and it drops onto a pinball playfield. Shoot the pop bumpers to increase their value.
  • Cops & Robbers (Burp Gun), Dale Engineering, 7/57.
  • Championship Fast draw, Southland Engineering, 1964, when red "draw" light flashes, players fast draw handguns and fire in a western style gun fight.
  • Chicken Sam, Seeburg, 1939, a two-part (target unit and pedestal) light activation gun game known as the Ray-o-lite (Rayolite/Rayolight) G-1 (G1) gun. A light gun style game with a target cabinet and a separate gun cabinet.
  • Circus Rifle Gallery, Genco, 3/57.
  • Circus Target, Exhibit Supply, 12/53, shoots ping pong balls.
  • Clay Champ, Allied Leisure, 1979, dual rifle game.
  • Clay Shooting, Kasco, 1970s.
  • Combat, Sega, 4/70, tank shooting game where player turns a mechanical tank and shoots at five back-lit targets for a total of 12 shots.
  • Commando Machine Gun, Chicago Coin, 1958, self contained electrically operated coin operated machine guns, large and comes in banks of three to fifteen guns, shoots steel balls, adjustable from 130 to 525 shots per play, gun is really big, large shooting gallery type device.
  • Commando Machine Gun, Chicago Coin, 1973, electronic sound.
  • Coney Island Rifle, Chicago Coin, 7/76, released as a pair with CCM's 1976 Shoot Out. 8-track tape player for background sound.
  • Convoy, Bally, 6/40.
  • Coon Hunt, Seeburg, 2/54, a two-part (target unit and pedestal) light activation gun game. A light gun style game with a target cabinet and a separate gun cabinet. Much like the earlier Seeburg Shoot the Bear (1947).
  • Crack Shot, Evans, 1930s, sort of a console ABT style gun game.
  • Crack Shot, Allied Leisure, 12/72, two players and two guns, Crack Shot has solid state sound.
  • Criss Cross Wild West, Genco, 2/55.
  • Cross Fire, Williams, 12/56, game #181, Cross Fire Deluxe with match also available.
  • Crusader, Williams, 9/59, game #222, a gun game that hits balls which completes bingo-like patterns,
  • Dale Gun (Mauser), Dale Engineering, 12/47.
  • Davy Crockett, Genco, 10/56.
  • Defender Machine Gun, Chicago Coin, 1971, solid state sound.
  • Defender, Bally, 6/40, a light ray style gun game.
  • Deluxe Shooting Gallery, Midway, 3/61, shoots real 11/16" plastic balls using shoots real balls using a compressor/vacuum system, nearly the same game as Shooting Gallery (9/60), and Bally's Sharp Shooter (1/61) and Marksman (5/61).
  • Derby (Bally Derby), Bally, 2/60, five players, a bouncing ball game which players shots a gun to advance the mechanical horses to the finish line.
  • Desert Gun, Dale Engineering, early 1950s.
  • Desert Gun, Midway, 1977, solid-state, 23" monitor, exactly the same as Midway's Road Runner.
  • Desert Hunter, Dale Engineering, late 1950s, based on the gun game Cops & Robbers.
  • Dog Fight, Midway, 9/68, motorized score reels.
  • Duck Hunt, Sega, 1/69.
  • Duck Hunt, Midway, 1974, light gun and electronic sound.
  • Electric Defense Gun, Automatic Games, 1930s.
  • Electric Eye, Exhibit Supply, 1936.
  • Electric Rifle, Wm. Gent Manufacturing Company, 1920s, in 1895 the Automatic Target Machine Company made one of the most interesting, inventive coin-op machines ever made. The object was to shoot a rifle at a bull's eye target. The neat thing about this game was when you fired the electric rifle, the bullet hole appeared on the target! In the 1920's, William Gent, an arcade operator and game reseller, revamped the machine calling it Electric Rifle. He added a wood cabinet where before there was a cast iron lollipop shaped stand for the target. In Gent's Electric Rifle there were airplanes that if hit would spin its propeller, ducks that would quack when hit, and other interesting targets.
  • "500" Shooting Gallery, Exhibit Supply, 3/55, Five Hundred Shooting Gallery.
  • FBI Shoot Out Gun, Kasco, 1970s.
  • Flotilla, Williams, 12/70, game #398, a bomber style gun game.
  • Flying Carpet, Midway, 4/70, game #542, gun game with an India theme, 8-track tape player sound only.
  • Flying Ducks, Chicago Coin, 1973.
  • Flying Saucer, Midway, 9/67.
  • Flying Saucer, Midway, 1994, redemption game.
  • Foreign Legion Twin Machine Guns, Chicago Coin, about 1971, Backglass has a French legionaire with gun to Arab's head, 2 player, twin machine gun shaped guns.
  • Fox Hunt, Sega, 1970s, twin guns.
  • Funland Rifle, Chicago Coin, 1974, optional 8-track tape player.
  • GangBusters, All-Tech Industries, early 1960s.
  • GangBusters, Midway, 1974, Gang Busters has electronic sound and 8-track sound.
  • Green Beret, Chicago Coin, 1966 or 1967, nearly identical to CCM's Super Scope.
  • Gun Club, Genco, 1/58.
  • Gun Fight, Sega, 8/70, manikin gun fighters have a shoot out, Sega Gunfight has electronic sound.
  • Gun Patrol, Dale Engineering, 3/51, one of the three tall Exhibit Supply gun games (Six Shooter and Jet Gun are the other two).
  • Gun-Slinger, Electrotechnics (U.K.), 1983, Gun Slinger is an updated version of the 1960s Taylor Mr. Top Gun.
  • Gun Smoke, Bally, 4/59, Gun Smoke targets shoot back at player.
  • Gun Smoke, Kasco, 1970s. Gun Smoke.
  • Haunted House, Midway, 1/72, game #553, gun game with monsters, blacklight lighting, 8-track player sound loop, uses a special 4-channel 8-track player
    (One track is used for background "spooky" sounds, and three other tracks have sound effects for specific targets - the ghost, the cat and the witch).
  • Hercules, Williams, 6/59, game #216, a ball popping gun game.
  • Hit the Siamese Rats, Harold W. Thompson, 1944, based on the 1939 Seeburg Chicken Sam game, (a two-part target unit and pedestal, light activation gun game known as the Ray-o-lite G-1 gun). This game uses a two-faced (Siamese) manikin with Hitler and Tojo as the gun's targets.
  • Hunt Club, Chicago Coin, 7/76, two piece light activated gun game with separate gun stand and target stand.
  • Indian Scout, All-Tech Industries (Florida), 1961, a gun game where the player sits on a moving horse and tries to hit a buffalo or a target (alternates) which moves across a remote target stand.
  • Invaders, Midway, 12/70, game #546, a monster style gun game where the player shoots monsters with a joystick control, electronic sound.
  • Invader 3Dimension, Genco, 10/53.
  • Jail Bird, Seeburg, 1940, light activated gun game, probably the first conversion of the original 1939 Seeburg Chicken Sam gun game.
  • Jet Gun, Exhibit Supply, 1/52, one of the three tall Exhibit Supply gun games (Gun Patrol and Six Shooter are the other two).
  • Jungle Fighter, Dale Engineering, 12/47.
  • Jungle Drums, Williams, 11/71, game #405, electronic sound.
  • Jungle Gun (Deluxe Jungle Gun), United, 7/54.
  • Jungle Hunt, Exhibit Supply, 3/30, moving target and 10 shots.
  • Jungle Hunt, Exhibit Supply, 10/56, unusual cabinet design.
  • Jungle Joe, Exidy, 11/49, a pistol ray gun and wall mounted target unit.
  • Kill the Jap, Seeburg, 1942, a WW2 conversion game of the light activation rifle game Chicken Sam (Seeburg 1939).
  • Knock Out, Allied Leisure, 1974, two players, twin guns, no moving parts, solid state game, probably one of the first solid-state gun games.
  • Long Range Bulls Eye Gallery rifle range, Chicago Coin, 12/61.
  • Majestic Moving Target, Gottlieb, 8/29, an A.B.T. style gun game with motorized moving targets.
  • Marksman, Bally, 5/61, shoots real 11/16" plastic balls using a vacuum/compressor system, nearly the same game as the Midway Shooting Gallery (9/60) and Deluxe Shooting Gallery (3/61), and Bally's Sharp Shooter (1/61).
  • Match Lock, Sega, 1972.
  • Midnight Marauders, Bally, 1984, a mechanical gun game that uses Bally's MPU-35 pinball solid state board system.
  • Monkey Shines, maker unknown (probably Seeburg), 1949, has a moving monkey which swings back and forth which the player shots from a remote gun stand, Ray-O-Lite pistol style gun game.
  • Monster Gun, Midway, 1967, shoot at the monsters that are circling inside the machine, Frankenstein, and various ghouls and goblins.
  • Monster Gun, Sega, 1972, shoots plastic balls using a vacuum system, much like the Midway Shooting Gallery (9/60) and Deluxe Shooting Gallery (3/61), and the Bally Sharpshooter (1/61) and Marksman (5/61).
  • Moon Raider, Bally, 7/59.
  • Moving Target Rifle Gallery, Genco, 6/54.
  • Mr. Quick Draw, Dynamic Amusement Devices (N. Hollywood, CA), 1961, full size (six foot) gunfighter that the player has a shoot-out with. Manikin's right arm draws up to shoot, small Mohawk loop dual head audio tape with good sound. Much like Mr. Top Gun (mid-1960s, Taylor Engineering) and Shoot-out at Rock Gulch.
  • Mr. Top Gun, Taylor Manufacturing Company, mid-1960s, had a player holster with a six-shooter gun facing a full sized manikin gunfighter. A tape played the gunfighters voice as it would entice the player into a fight. When Mr. Top Gun's eyes flashed it was time to draw. If you shot him in the chest with the light beam pistol before he shot you, the player won. Much like Shoot-out at Rock Gulch and Dynamic Mr. Quick Draw.
  • Night Bomber, Success Mfg. (Chicago), 1/41.
  • Night Bomber, Chicago Coin, 1/71, electronic sound.
  • Night Fighter 3Dimension, Genco, 9/53.
  • Ninja Gun, Kasco, year unknown, mechanical gun game, shoot the ninjas jumping out and climbing up and down the walls and rocks.
  • One Million B.C., Midway, 2/68, motorized score reels, 1 Million BC has electronic sounds.
  • Periscope, Sega, 3/68
  • Phantom Gun, Williams, 8/69, game #375, electronic sound.
  • Pirate Gun, United, 11/56.
  • Pistol (aka Pistol Champ), Chicago Coin, 1947, shoot four animal targets, 15 shots for 5 cents, "bubble head" cabinet similar to Chicago Coin's Basketball Champ.
  • Playland Rifle Gallery, Chicago Coin, 8/59.
  • Plinker's Canyon, Sega, 1970s.
  • Polar Hunt, Williams, 3/55, game #124.
  • Pom-Pom Gun, Dale Engineering, 1930s, big weird aluminum raygun on a pivot base that you look in and shoot.
  • Pop-Gun Circus, Exhibit Supply, 8/57.
  • Pony Express, Chicago Coin, 6/60.
  • Pussy Shooter, Hayden Manufacturing, 1930, made in England, knock down all the cats with 5 balls and your 1 cent is returned.
  • Ranger, Keeney, 3/55.
  • Rapid Fire, Bally, 6/40, ray gun type similar to Seeburg's Chicken Sam (1939), shoot at U-boats.
  • Rapid Fire, Allied Leisure, 1972.
  • Ray Gun, Chicago Coin, 2/61, much like the 1930s and 1940s Seeburg light gun games 1939 Chicken Sam and 1947 Shoot the Bear with a separate gun stand and a cord connecting the gun and the target cabinet.
  • Ray-O-Lite Rifle, Seeburg, 1/36, a duck shoot game, this rayolite game is one of the first light activated gun games.
  • Rifle Champ, Midway, 12/64, timed game with unlimited shots.
  • Rifle Gallery, Chicago Coin, date unknown (probably mid 1970s).
  • Rifle Gallery, Genco, 6/54.
  • Rifle Gallery, Midway, 1961, shoots 11/16" nylon pellets with a vacuum system.
  • Rifle Range, Midway, 6/63.
  • Rifle Range, Seeburg, 1950.
  • Rifle Sport, A.B.T., 1960s, 3 or 6 air gun rifle range with automatic rifles shooting moving targets, Air-O-Matic gun powered by compressed air, 3/16" shots can be reused, fully automatic, accurate up to 35 feet.
  • Rifleman, Sega, 1967, after finishing ten shots for ten cents, it prints out a card that is extracted on the right side of the cabinet. This card is a print of where your shots landed in relation to the bull's-eye targets. The cards are in roll form.
  • Riot Gun, Chicago Coin, 9/63.
  • Road Runner, Midway, 1977, solid state, 23" monitor, exactly the same as Midway's Desert Gun.
  • Rocket Rifle Range, Chicago Coin, 2/62, CCM/CDI, same game as Champion Rifle Range. Shoot a pinball off a metal rack, and it drops onto a pinball playfield. Shoot the pop bumpers to increase their value.
  • Rodeo Shooting Galley, Chicago Coin, 1972, electronic sound, 8-track tape player background sound.
  • Safari, Chicago Coin, 6/69, 8-track tape player.
  • Safari, Sega, 1970s, twin guns.
  • Safari Gun, Williams, 12/54, game #122.
  • Safari Gun Deluxe, Williams, 5/55, game #121.
  • School Days, Rockola, 1/37, light beam gun with separate gun stand.
  • Sharp Shooter, Bally, 1/61, Sharp Shooter shoots real 11/16" plastic balls using a vacuum/compressor system, nearly the same game as the Midway Shooting Gallery (9/60) and Deluxe Shooting Gallery (3/61), and the later Bally Marksman (5/61).
  • Sharp Shooter, Chicago Coin, 5/71, electronic sound.
  • Shoot Out, Chicago Coin, 3/76, released at the same time as CCM's Coney Island gun game, 8-track tape player.
  • Shootamatic, International Mutoscope, 7/34, shoot targets to drop prizes into the hopper.
  • Shoot the Bartender, International Mutoscope, 1939.
  • Shoot the Bear, Seeburg, 1947, a light gun rayolite style game with a target cabinet and a separate gun cabinet.
  • Shoot the Chutes, Seeburg, 6/40, a Rayolite gun game, a WW2 revamp of the 1939 Seeburg Chicken Sam.
  • Shoot the Clown, Chicago Coin, 2/60.
  • Shoot the Rabbit, Seeburg, late 1940s, a conversion of the 1947 Seeburg Shoot the Bear.
  • Shooting Gallery, Exhibit Supply, 5/54
  • Shooting Gallery, Midway, 9/60, shoots real 11/16" plastic balls using shoots real balls using a compressor/vacuum system, nearly the same game as Deluxe Shooting Gallery (3/61), and Bally's Sharp Shooter (1/61) and Marksman (5/61).
  • Shoot-Out at Rock Gulch, Taylor Manufacturing Company, mid-1960s, Shoot Out at Rock Gulch had a player holster with a six-shoter gun facing a full sized manikin gunfighter. A tape played the gunfighters voice as it would entice the player into a fight. When the manikin's eyes flashed it was time to draw. If you shot him in the chest with the light beam pistol before he shot you, the player won. Much like Mr. Top Gun.
  • Shooting Trainer, Nintendo, 1974, projection gun game like Nintendo's Wild Gunman and Sky Hawk.
  • Shoot Your Way to Tokyo, Supreme, 1942, a revamp of Air Raider (1940), big sized projection screen gun game with an impressive 1930s machine gun.
  • Silver Bullets, Exhibit Supply, 10/49, dual .45 caliber handguns, made by Exhibit under license from Dale Engineering.
  • Silver Dollar, A.B.T., year unknown.
  • Six Shooter, Dale Engineering, 10/50, one of the three tall Exhibit Supply gun games Gun Patrol and Jet Gun are the other two).
  • Skill Thrill, Daval, 1941.
  • Skill Pistol Range, Fey, 1920s, player shots his penny at one of three target holes. If successful, a payout is received.
  • Sky Battle, Chicago Coin, 10/71.
  • Sky Battle, Bally, 6/40, light activated ray gun style.
  • Sky Fighter, International Mutoscope, 3/40.
  • Sky Fighter-II, Taito, 1970s, Sky Fighter 2.
  • Sky Gunner, Genco, 7/53.
  • Sky Hawk, Nintendo, 1970s exact date unknown, a project style gun game similar to Nintendo's Wild Gunman and Shooting Trainer.
  • Sky Pilot, the Baker Company, 1940.
  • Sky Raider, United, 10/58, unique cabinet, twin guns but single player.
  • Sky Rocket, Genco, 5/55, two players take turns at shooting.
  • Sniper, Williams, 3/71, game #399, electronic sound.
  • Space Age Gun, Genco, 6/58.
  • Space Ace, Sega, date unknown.
  • Space Glider, Williams, 11/60, game #243, a gun game that pops rubber balls into the air completing bingo style patterns.
  • Space Gun, Exhibit Supply, 1/53.
  • Space Gun, Midway, 1964, fourteen targets: two are stationary bonus targets, four rotating 90 degree targets, eight on a turntable with '2 balls' that pop up when hit.
  • Space Gunner, Bally, 5/58, no trigger to pull, plastic balls are automatically feed and shot from the gun at faster than one ball per second, does not use air to shot balls.
  • Space Invader, Exhibit Supply, 1950s, gun game.
  • Spook Gun, Bally, 9/58, kiddie size.
  • Spooks, Williams, 2/69, game #365, electronic sound, black light.
  • Sportland, Keeney, 11/51.
  • Sportland Shooting Gallery, Exhibit Supply, 11/54.
  • Sportsman, Midway, 1970s, electronic sound,
  • Sportsman Deluxe, Keeney, 12/54.
  • State Fair Rifle Gallery, Genco, 8/56.
  • Star Shooting Gallery, Exhibit Supply, 8/54.
  • Stockade, Williams, 7/72, game #395, electronic sound.
  • Submarine, Keeney, 11/41, shot metal balls at the sub.
  • Super Big Top Rifle Gallery, Genco, 12/55.
  • Super Circus Rifle Gallery, Chicago Coin, 12/69, electronic sound with 8-track player.
  • Super Scope Rifle, Chicago Coin, 1966 or 1967, nearly identical to CCM's Green Beret.
  • Target Gun, Exhibit Supply, 4/49.
  • target Master, Automatic Devices Inc./Falcon Industries, 12/47, used a 45 caliber semi-auto hand gun replica, smallest ray (light) gun game ever made.
  • Target Skill, A.B.T. Manufacturing Corp., 1928 to 1961, a counter top trade stimulator gun game.
  • Targette, Keeney, 11/36, light activated gun game.
  • Targets, Bally, 10/59.
  • Target Master, Automatic Devices Inc, 1949.
  • Target Master, Falcon Industries, 1948.
  • Texas Ranger Gatling Gun, Chicago Coin, 1963, huge machine type gun and unique cabinet.
  • Titan, Williams, 11/59, game #225, a gun game that pops rubber balls into the air completing bingo style patterns.
  • Tommy Gun, Evans, 1/41, very unique looking.
  • Top Gun, Taylor Engineering (California), mid 1960s, player tries to out-draw a six foot manikin gun fighter, much like Mr. Quick Draw (1961, Dynamic Amusement Devices).
  • Top Gun, Midway, 1976, western themed shoot-out game with six surprise targets.
  • Torpedo, Bally, 6/40, shoot balls at U-boat.
  • Tracer, Sega, 1970s, twin guns.
  • Trap Shoot, Chicago Coin, 4/73, dual console gun game with a double-barrel style shotgun, light activate targets.
  • Treasure Cove Rifle Gallery, Exhibit Supply, 7/55.
  • Trophy Gun, Midway, 6/64.
  • Twin Pirate Gun, Midway, 1974, two players and two guns, 8-track sound, light activated targets.
  • Twin Rifle, Chicago Coin, 1971, two players and two rifles, 8-track tape player.
  • Twin Skeet Shoot, Chicago Coin, 1974, twin guns, 2 players, 8-track tape player.
  • Two Gun Fun, Keeney, 11/61, two players and two pistols.
  • U-Boat, MCI (Milwaukee Coin Industries), 1972, U-boat is a submarine gun game similar to Midway's Sea Raiders (1969).
  • U.S. Marshall, A.B.T., 1950s, a stand-up A.B.T. style gun game.
  • Vanguard, Williams, 5/59, game #213, a gun game that pops rubber balls into the air completing bingo style patterns.
  • Western Gun, Exhibit Supply, 7/53.
  • White Lightning, Midway, 9/70, game #541, a gun game that shoots nylon plastic balls using a compressor/vacuum system, and hits physical rotating targets, NO electronic sound (unlike other gun games from Midway in this era).
  • Wild Gunman, Nintendo, 1974, gunfighters are projected on to a screen, when the gunfighers eyes flash, the player draws. Similar to Nintendo's Shooting Trainer and Sky Hawk. by Gunpei Yokoi who was also responsible for the Game Boy, color Game Boy, Virtual Boy, Donkey Kong. etc.
  • Wild Kingdom, Midway, 6/71, game #549, gun game with wild animal theme and 8-track player sound.
  • Wild West Gallery, Genco, 2/55.
  • Wild West, Chicago Coin, 5/61, Indian moves back and forth in score box, two piece light ray gun (light activated) and gun stand and target stand, gun attached to gun stand and can not be removed, CCM's last two-piece gun game. Similar to CCM's Ray Gun (2/61).
  • Wild West Rifle, Chicago Coin, 1967.
  • World's Fair Rifle Gallery, Chicago Coin, 7/62.

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